

Telling the framerate to jump off a cliff and going up to 7680x4320 is also nice but yeah it's going to require ALL the memory probably and also hitch and maybe even hit below 30 FPS at some instances, Prague has some fun parts in the game that can be quite demanding.ĭirector's Cut isn't bad merging in the base game plus DLC with a few enhancements (You regenerate two batteries I believe instead of one allowing for more use of powers without running around with pocket batteries heh.) but.

But it's not strictly required even if it's "ideal" and other selections work too. Ideally I believe you want double width and height but at 1920x1080 that's 3840x2160 and that needs a strong GPU, 2080Ti ought to be able to drive it though possibly even beyond that though 2560x1440 is 5120x2880 and that is going to need some GPU power and the game being coded well also helps with leakage and memory build up and what not. Negative LOD and some other tweaks via DSR and also AMD VSR should also help quality slightly, Gaussian effect in NVIDIA DSR at some lower level might trade non-perfect scaling ratios and blurriness in a nice match. Suppose shimmering and what not could be affected but the MSAA should only hit 3D geometry unless additional driver override flags are used, personally I'd just sample it all with a 33% to 100% whatever performance trade-off is acceptable level of downsampling and then throw off the sharpening effect in the process and maybe use ReShade to set a custom sharpening shader that is customizable not just 200% sharp as sh.arp.
